//
// Created by A on 2024/6/22.
//

#ifndef GAME_PINIT_H
#define GAME_PINIT_H
#include "spirit.h"

extern int Game_Init();
extern int Game_DeInit();

extern void lead_Init(Mspirit *lead);

extern void PPS_SHOW(void);
#endif //GAME_PINIT_H
